3D Character Animation Service Becomes First Online Platform to Enable Application of High-quality Motions Directly onto Biped System Control Rigs
SAN FRANCISCO, Oct. 14 /PRNewswire/ -- Expanding its technical leadership within the character animation space, Mixamo Inc. today announced support for Autodesk 3ds Max software biped system control rigs, significantly streamlining animation workflow for 3D artists and game developers.
Previously relying only on traditional motion-capture and keyframing processes to animate biped characters, 3ds Max users are now able to obtain access to Mixamo's online collection of customizable, motion-capture quality character motions and bake them directly onto their bipeds. Mixamo accelerates productivity of artists and game developers by allowing the creation of premium 3D character animations up to five times faster than current industry averages.
"Mixamo is the first online platform to enable the application of motion data onto 3ds Max biped characters," says Marc Stevens, Autodesk vice president, Games Group. "Mixamo's expansive collection of high-quality motion data - which can be customized in real-time and automatically retargeted - will help to significantly boost productivity for 3ds Max biped users."
With an accessible and intuitive interface, Mixamo allows animators, game artists and 3D professionals to browse through an extensive collection of production-quality 3D character motions developed from actual motion-capture data. After selecting a desired animation, a user can customize the motion using director-level, slider-based controls in real-time. Users may then upload personal biped characters to Mixamo, which automatically retargets the motion to the character. Once customization is complete, the user may download the motion directly into their production pipeline using the Autodesk FBX file format.
"Our goal is to continually raise the bar for 3D character animation technology, so that artists and game developers can skip the time consuming tasks involved with motion-capture and keyframing processes and instead focus their energy on the creative stylization of their character movements, " explains Mixamo Co-founder and CTO, Stefano Corazza. "Providing 3ds Max users with an improved workflow for their biped character animation needs is a natural step toward this goal. Mixamo extends the convenience and power of 3ds Max software's biped system by providing an easier way to apply motions directly to these characters."
The Mixamo online service leverages the 2010 version of the freely available Autodesk 3ds Max FBX plug-in, and can be installed with Autodesk 3ds Max 2008 or later. Mixamo's support of Autodesk Maya software control rigs is forthcoming. For additional information, tutorials and pricing information, please visit www.mixamo.com.
Mixamo Inc. is a Silicon Valley, VC-funded company founded by 3D pioneers Stefano Corazza, CTO, and Nazim Kareemi, CEO. Based on research from Stanford University's BioMotion lab, Mixamo offers the first online 3D character animation service that provides 3D game developers the power to customize and create professional-quality character animations at unprecedented speeds. Mixamo currently employs a team of outstanding computer vision experts, 3D animators, software engineers and serial entrepreneurs from around the world.
Copyright (C)2009 Mixamo(TM). All trademarks are property of their respective owners and used with their permission.
Autodesk, FBX, Maya and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries.
SOURCE Mixamo Inc.
Web site: http://www.mixamo.com/