Global Animation Software Industry

New York, July 10, 2020 (GLOBE NEWSWIRE) -- Reportlinker.com announces the release of the report "Global Animation Software Industry" - https://www.reportlinker.com/p05443577/?utm_source=GNW
7 Billion by 2027, growing at a CAGR of 7.6% over the analysis period 2020-2027.3D Animation, one of the segments analyzed in the report, is projected to grow at a 8.4% CAGR to reach US$230.3 Billion by the end of the analysis period.After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the 2D Animation segment is readjusted to a revised 7.2% CAGR for the next 7-year period. This segment currently accounts for a 32.7% share of the global Animation Software market.

The U.S. Accounts for Over 27% of Global Market Size in 2020, While China is Forecast to Grow at a 11.6% CAGR for the Period of 2020-2027
The Animation Software market in the U.S. is estimated at US$77.5 Billion in the year 2020. The country currently accounts for a 27.02% share in the global market. China, the world second largest economy, is forecast to reach an estimated market size of US$107.7 Billion in the year 2027 trailing a CAGR of 11.6% through 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 4.1% and 6.8% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 4.9% CAGR while Rest of European market (as defined in the study) will reach US$107.7 Billion by the year 2027.

Stop Motion Segment Corners a 11.8% Share in 2020
In the global Stop Motion segment, USA, Canada, Japan, China and Europe will drive the 6% CAGR estimated for this segment. These regional markets accounting for a combined market size of US$25.6 Billion in the year 2020 will reach a projected size of US$38.5 Billion by the close of the analysis period. China will remain among the fastest growing in this cluster of regional markets. Led by countries such as Australia, India, and South Korea, the market in Asia-Pacific is forecast to reach US$65.6 Billion by the year 2027, while Latin America will expand at a 7.8% CAGR through the analysis period. We bring years of research experience to this 19th edition of our report. The 289-page report presents concise insights into how the pandemic has impacted production and the buy side for 2020 and 2021. A short-term phased recovery by key geography is also addressed.

-Competitors identified in this market include, among others,

  • Adobe Inc.
  • Autodesk, Inc.
  • BIONATICS
  • Corel Corporation
  • Corus Entertainment, Inc.
  • Digimania Ltd.
  • MAGIX Software GmbH
  • MAXON Computer GmbH
  • NaturalPoint, Inc.
  • NewTek, Inc
  • NVIDIA Corporation
  • PhaseSpace, Inc.
  • Pixar, Inc.
  • Planetside Software LLC
  • Smith Micro Software, Inc.
  • STRATA




Read the full report: https://www.reportlinker.com/p05443577/?utm_source=GNW

I. INTRODUCTION, METHODOLOGY & REPORT SCOPE

II. EXECUTIVE SUMMARY

1. MARKET OVERVIEW
A Peek into the World of Animation
Animation - A Revolutionary Digital Technology
Abundant Commercial Prospects for Animation
Recent Market Activity
Animation Software - A Lucrative Market with Plenty of Growth
Opportunities
Animation Software - Key Enabler of Animation & Animated Content
Media & Entertainment - The Mainstream Market for Animation
Software
Expanding Application Possibilities Spurs Market Growth
Market Outlook
Global Competitor Market Shares
Animation Software Competitor Market Share Scenario Worldwide
(in %): 2018 & 2029
Impact of Covid-19 and a Looming Global Recession

2. FOCUS ON SELECT PLAYERS
Adobe Systems Incorporated (US)
Autodesk, Inc. (US)
Autodesk Media and Entertainment (Canada)
BIONATICS (France)
Caligari Corporation (US)
Corel Corporation (Canada)
Corus Entertainment, Inc. (Canada)
Toon Boom Animation, Inc (Canada)
Digimania Ltd. (UK)
Electric Image, Inc. (US)
MAGIX Software GmbH (Germany)
Xara Group Limited (UK)
MAXON Computer GmbH (Germany)
NaturalPoint, Inc. (US)
NewTek, Inc (US)
NVIDIA Corporation (US)
PhaseSpace, Inc. (US)
Pixar, Inc. (US)
Planetside Software LLC (US)
Side Effects Software, Inc. (Canada)
Smith Micro Software, Inc. (US)
STRATA (US)

3. MARKET TRENDS & DRIVERS
Developed Markets Continue to Dominate, While Developing
Countries to Drive Future Growth
Rise in Demand for 3D Animation to Drive Increased Adoption of
3D Animation Software
3D Animation Software Makes a Mark in Media & Entertainment
Industry
Gaming Industry: The Prolific End-Use Market for 3D Animation
Software
Automotive Designing Firms Bank on Animation Software to
Improve Quality of their Vehicles
Opportunity Indicator
Architectural, Engineering & Construction too Embrace 3D
Animation Software
Favorable Demographic Trends Increase Consumption of Animated
Content - Augurs Well for Animation Software Market
Outsourcing - A Strategy to Lower Production Costs
Outsourcing in Gaming Sector Gains Traction - A Case in Point
Collaborations Across Geographical Boundaries
Technology Advancements & Infrastructure Improvements to
Spearhead Market Growth
Mosketch Software Enables 3D Animation Production with No
Advanced Training
Pixar Develops New Animation Technology and Software
Adobe Develops Update for After Effects
Advanced Off-The-Shelf Software Packages Boost Creativity
Animation Software for Windows Laptops and PCs
Whiteboard Animation Software
Open Source/Free Animation Software
Advanced 2D Animation Software
Key Animation Software for Professionals
Market Challenges
Future Development Challenges for Computer Animation

4. GLOBAL MARKET PERSPECTIVE
Table 1: Animation Software Global Market Estimates and
Forecasts in US$ Million by Region/Country: 2020-2027

Table 2: Animation Software Global Retrospective Market
Scenario in US$ Million by Region/Country: 2012-2019

Table 3: Animation Software Market Share Shift across Key
Geographies Worldwide: 2012 VS 2020 VS 2027

Table 4: 3D Animation (Product Type) World Market by
Region/Country in US$ Million: 2020 to 2027

Table 5: 3D Animation (Product Type) Historic Market Analysis
by Region/Country in US$ Million: 2012 to 2019

Table 6: 3D Animation (Product Type) Market Share Breakdown of
Worldwide Sales by Region/Country: 2012 VS 2020 VS 2027

Table 7: 2D Animation (Product Type) Potential Growth Markets
Worldwide in US$ Million: 2020 to 2027

Table 8: 2D Animation (Product Type) Historic Market
Perspective by Region/Country in US$ Million: 2012 to 2019

Table 9: 2D Animation (Product Type) Market Sales Breakdown by
Region/Country in Percentage: 2012 VS 2020 VS 2027

Table 10: Stop Motion (Product Type) Geographic Market Spread
Worldwide in US$ Million: 2020 to 2027

Table 11: Stop Motion (Product Type) Region Wise Breakdown of
Global Historic Demand in US$ Million: 2012 to 2019

Table 12: Stop Motion (Product Type) Market Share Distribution
in Percentage by Region/Country: 2012 VS 2020 VS 2027

Table 13: Flipbook Animation (Product Type) World Market
Estimates and Forecasts by Region/Country in US$ Million: 2020
to 2027

Table 14: Flipbook Animation (Product Type) Market Historic
Review by Region/Country in US$ Million: 2012 to 2019

Table 15: Flipbook Animation (Product Type) Market Share
Breakdown by Region/Country: 2012 VS 2020 VS 2027

Table 16: Media & Entertainment (Vertical) Worldwide Latent
Demand Forecasts in US$ Million by Region/Country: 2020-2027

Table 17: Media & Entertainment (Vertical) Global Historic
Analysis in US$ Million by Region/Country: 2012-2019

Table 18: Media & Entertainment (Vertical) Distribution of
Global Sales by Region/Country: 2012 VS 2020 VS 2027

Table 19: Automotive (Vertical) Sales Estimates and Forecasts
in US$ Million by Region/Country for the Years 2020 through
2027

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Reviews:
Review Article
  • Efrosini February 18, 2021
    Reviewed by 'Ethelbert man'
    The latest articles by Global Animation Software Industry have spoken some little truth to the digital monopoly, but I think the Saas architecture development process might be on the good end of the spectrum. This should be still nevertheless be kept in check.


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